Methods and Tools

About the methods

Methods collected have in common that they are looking for different ways to share knowledge from the ones that are usually applied. At the same time, they are not so much alike – they are used in different settings, they try to achieve different outcomes, they are designed with different learners in mind and so on.

Filter

Ad-hoc Education and Research

Ad-hoc Education and Research method is based on the idea that for any new run of the course/program the curriculum is re-created each time

Archetype Game

This method is a prototype of tarot cards helping individuals or collectives thinking and exchanging about experiences and practices of working internationally in the arts.

Behind the scenes tour of the archive

This method combines two concepts: Hands-on-learning and a Scavenger hunt.

CEFEDEM music creation

This is a method of creating music but taking ones own culture and heritage as a starting point for exploration and inspiration.

CEFEDEM practice-inquiry

Practice-inquiry is an exercise/project conducted long-term (one school year for example) first developed in a study program for musicians.

Collective improvised reading

The method consists in interactive/collaborative reading of multiple texts on an issue/question/topic by several users.

Collective research exercise

“Research and observation working groups” consists of group work around a general topic proposed by a mentor in relation with contemporary topics

Conceptual speed dating

The method is a “knowledge-sharing-speed-dating” in which the group of participants is separated into two groups

Creative Europe en partage

This method is used to explain and exchange information about the framework of the EU Creative Europe program.

Cuerpo Territorio

Cuerpo-territorio method is a participative knowledge sharing method rooted in South American practices, as well as indigenous, decolonial and feminist ontologies

Dugnad

Dugnad method (unpaid, voluntary, orchestrated community work) is part of a design thinking family of methods.

Gamified workshop toolkit

This is a tool to promote collaborative communication and attitudes relating to the solidarity paradigm for people working together in arts and culture.

GIF-ed cultural heritage

This method asks participants to engage in the visual and ludic process of creating GIF pieces.

History Lab

History Labs is a practical method that deals with finding, developing, adding perspectives, problematizing and supplementing the picture of history and making the invisible visible.

Ideas lab

The Ideas Lab method is based on collaboratively developing and sharing ideas on a specific issue in a short period of time.

Kinesthetic learning

Kinesthetic learning methods come in many forms, shapes and sizes. Some kinesthetic approaches are more about dealing away with the stress of sitting

Learning in the Round

‘Learning in the Round’ is a profoundly social process where learning is not a transaction but a transformation.

Loesje method

At its core, Loesje a creative writing workshop which is radically collective in its refusal of authorship - all writings are signed by the imaginary girl Loesje

Mentorship

Mentorship entails the exchange of knowledge and experiences between a mentor (a more experienced person) and a mentee (someone less experienced).

Non-human perspectives

Non-human perspectives helps participants to consider perspectives and worldviews that are not necessarily human-centred.

Pesničenje

Pesničenje is an exercise in active poetry-making. It is a long-term project by Rex Cultural Centre from Belgrade which gathers all kinds of poets for public readings of their (often amateur) poetry.

Postcard from the future

The “Postcard from the future” method is a visual, projective and intuitive tool to get insights into the beliefs and expectations of participants in a learning process.

Postmodern architectural freeze

Images from history of photography, film, camera development, television, movable print, or any other discipline.

Role play with case study

Role-play is an instructional method based on experiential learning theory, which posits that learning by experience and reflection are best ways for adults to learn.

School of freedom

A method of designing and realising educational programmes that is based on needs and competences of participants.

Take a side

Take a side engages participants in exploring and researching the topic/problem/issue, building their arguments and story line for or against a specific position.

The Historical Dinner

Historical dinner consists of dinner where a company of guests are invited to share a personal story about a historical woman they would like the world to know about.